Geoff Goeres-Hill

About Me

Greetings! I'm Geoff Goeres-Hill, a dedicated and passionate software engineer renowned for my expertise in game and app development with C#/.NET, Unity, and Cloud Services. I specialize in creating solutions that not only tackle intricate challenges, but elevate them to new heights. I have a proven history of delivering high-impact solutions that consistently exceed expectations.

If you're interested in exploring how I can contribute to your next project, please check out my resume and portfolio.
I look forward to connecting with you!

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Experience

Senior Unity Software Engineer

November 2022 - Current Foresight Sports | Vista Outdoor | Revelyst

Drive the evolution of real-time golf data analysis and visualization capabilities, harnessing the power of C# and Unity 3D to deliver cutting-edge features, optimize performance, and elevate the overall quality of the user experience.

Software Engineer III - Pipeline (Contract)

March 2022 - November 2023 Turn 10 Studios | Xbox | Microsoft

Developed and maintained cloud infrastructure, CI/CD integrations, and automation tools using C#, YAML, and PowerShell, enhancing cross-team collaboration to ensure seamless delivery of Forza products on PC and Xbox platforms.

Owner | Unity Software Engineer (Contract)

January 2016 - Current Dark Matt3r Studios LLC

Provide impactful C# and Unity 3D development and consultation services by assessing clients’ unique requirements and delivering customized solutions that consistently exceed expectations.

Senior Unity Software Engineer | Project Manager

February 2019 - March 2022 AiR Everywhere

Led the product development of cutting-edge real-time location-based AR experiences for iOS, Android, and Web platforms using C# and Unity 3D. Designed and optimized frontend gameplay systems, improved backend architecture, reduced server downtime by 25%, streamlined CI/CD for seamless cross-platform deployment, and mentored junior team members.

Lead Unity Software Engineer

April 2018 - February 2019 Vrainiac

Developed and launched four free-to-play game projects: mobile AR games HeliHunter, GunslingAR, MicroInvadAR, and a VR game Born to the Sky, all powered by Unity 3D. Programmed core gameplay features in C#, including the camera rig, player input, UI, racer AI, animations, multiplayer networking, audio, and performance optimization.

Director of Systems Development | Software Engineer

May 2011 - May 2016 Martial Arts Financial Services

Developed a C# / .NET and HTML cloud-based turnkey academy management software as a service called 'Martial Billing' that helped increase client's revenue by 15%+. Consulted over 100+ martial arts and academy-type clients in daily operations, marketing, billing, accounting, user retention, and point of sale services.

Education

AA Degree: Computer Science - Irvine Valley College (2011)
Online - Pluralsight | SkillShare | Udemy | LinkedIn

Certifications

AWS Certified Cloud Practitioner (2021)
Unity Certified Developer (2018)

Skills

C# / .NET
Unity 3D
Cloud Services (Azure, AWS, GCP)
WPF / Blazor / HTML
Python
PowerShell
iOS / Android
AR / VR
Networking / Multiplayer
UI / UX
Tools Programming
REST APIs
Git / Perforce
CI / CD
Azure DevOps / Jira
Forza Motorsport
Forza Motorsport
Games
Forza Horizon 5: Rally Adventure DLC
Forza Horizon 5: Rally Adventure DLC
Games
Forza Horizon 5: Hot Wheels DLC
Forza Horizon 5: Hot Wheels DLC
Games
Forza Horizon 5
Forza Horizon 5
Games
Born To The Sky
Born To The Sky
Games
HeliHunter
HeliHunter
Games
GunSlingAR
GunSlingAR
Games
Micro InvadAR
Micro InvadAR
Games
Lucid Cosmos
Lucid Cosmos
Games
Striker 1945
Striker 1945
Games
Super Jetman
Super Jetman
Games
Project Stardust
Project Stardust
Games
Pixel Ninjas
Pixel Ninjas
Games
Gauntlet
Gauntlet
Games
Zombies Text Adventure
Zombies Text Adventure
Games